The most impressive stage is ninja Amon’s arena, which takes place on the wings of a vintage aeroplane, which flies through a canyon with the rock walls on both sides rushing by like in a Sega Super Scaler game. For example, if a fighter is juggled against the ceiling in Abobo’s sewer stage, a subway car comes crashing down from above. Some sprites like Abobo and Burnov are huge, and the camera zooms out when the fighters get far away from each other, like in Art of Fighting or Samurai Shodown.Įach stage has many destructible objects and other visual gimmicks.
![double dragon advance moves double dragon advance moves](https://i2.wp.com/www.gggames.se/wp-content/uploads/2014/06/doubledragonadvanced2.jpg)
It starts with a furious intro accompanied with a fun, poppy remix of the familiar Double Dragon theme while showcasing screen-filling concept art of the characters flashing by in between quick in-engine fighting scenes, and it all culminates with the Lee brothers turning into red and blue spirit dragons flying into the foreground to summon up the Double Dragon logo. In its presentation, Double Dragon is a true Neo Geo game. Once the blue and red parts meet, an indicator starts flashing to announce that the strong charge moves are now available, so this happens a lot faster the less health you have left. The two features that make the gameplay stand out a bit are the fact that special moves apply to all attack buttons, no matter if they’re punch or kick based, and a rather unique “charge” move system, which combines features of the standard super move and desperation meters: As players dish out damage, they build up a blue energy meter, but it overlays on the standard health bar from the opposite site of the red damage indicator. The gameplay feels noticibly faster and smoother than most Street Fighter titles and other fighting games at the time.
![double dragon advance moves double dragon advance moves](https://images.nintendolife.com/afed81a9089e0/1280x720.jpg)
![double dragon advance moves double dragon advance moves](https://i.ytimg.com/vi/ZQBlzAN2j_0/hqdefault.jpg)
Aside from a short clip in the intro and a few still images in the arcade stage, the identifiable references are limited to the boss being named Shugo, Abobo’s design (his mutation here is temporary and part of his special moves), the imagery of the amulet and the Lee brothers transforming into their stronger versions, Super Saya-jin style.įor the most part, the game is a very by-the-numbers iteration on the Street Fighter II formula, to the extent that Billy and Jimmy are turned into the obligatory shotoclones with the usual energy ball, uppercut and spin kick special moves. Apparently someone at Technōs was actually excited about the Double Dragon movie, and thus this game ties in with it, albeit very loosely.
Double dragon advance moves series#
By the mid-nineties, belt-scrolling arcade brawlers where just kind of over, which makes it understandable that Technōs final attempt in making the series relevant again also jumps on the 1-on-1 fighting game bandwagon.